![]() It has all the Quake weapons in some form or another, but instead of combining any of those into one, some of them are just made a weapon of their own with redundant secondary firemodes. ![]() CineBench 15 OpenGL test) and really faster rendering in Xonotic benchmark (min fps is 15, with patches I get 5 as minimum). ago Xonotic could have a more compact arrangement of primary and secondary fire modes. in fact if I try Proxmox (so no patches, OC 0.5.8) with my setup I can get 30 more 3d performance (eg. ![]() The game should be in every distros repo if anyone wants to reproduce it. 1 July 2022 Test Maintainer Michael Larabel Test Type Graphics Average Install Time 17 Seconds Average Run Time 58 Minutes Test Dependencies SDL 2. I know that kernel patches are slowing down those performances. I trimmed out some gameplay it should be obvious that the SDL trace plays back slow, when looking at the approaching rocket. The first image of the game appears when voglreplay64 is at index 700, before that the replayer window is black. In reality it takes about 4 seconds to be in a game in the replay it takes about a minute. I noticed some vogl warnings about client side arrays and non-whitelisted calls but they appear in both tracer outputs.įor my untrimmed SDL trace voglreplay64 is at index 2000 when the game is still in the menu. It's not stuttery but plays back at about 20% of normal playback. When tracing the -sdl client the playback is in slow motion (not in interactive mode). The game Xonotic comes with two binaries called xonotic-sdl and xonotic-glx. I have no idea what would cause that but you should try more recent builds or compile xon yourself.
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